501 darts rules

Take turns throwing up to three darts. Each side starts on 501, and the first to reach exactly zero on a double wins the leg.

Pick an order

In singles, you alternate turns. In doubles, partners share a score, with the throwing order alternating between teams. Decide who starts before the first dart.

A turn is a visit. It ends after three darts, a bust, or a checkout. A dart that bounces out is a miss; you don’t throw it again.

Count before you pull the darts

Confirm the hits and the total while the darts are still in the board. Then take them out and let the next player throw.

Check uncertain hits before pulling the darts.

You don’t need a double to start

Standard 501 is straight in, double out. Your first dart scores wherever it lands. You only need the double for the finish.

Double in is a different version. So are 301 and cricket. Make sure everyone is playing the same game.

Busts end your turn

Too many points, 1 left, or zero without a double: that’s a bust. Your score goes back to what you started the turn on.

The scoring guide has examples you can follow dart by dart.

A leg or a match?

One race from 501 to zero is a leg. A match might be best of three legs, or use sets. Agree on that and who starts each leg before playing.

The Jesters Sports scorer handles one 501 leg at a time. It doesn’t manage a match of several legs or sets yet.

Throwing lane

Mount the board securely, use the right throw-line distance for your equipment, and keep everyone behind the player throwing. Wait until the turn is finished before going for your darts.

For organized play, check the Darts Regulation Authority rules and your event’s setup requirements.

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