Choose a small set of finishes and give each the same number of attempts. Keep the target and result, including misses. That makes it possible to compare sessions without remembering only the good visits.
Six starting scores
These are legal example routes for double out, not the only routes. S means single, D means double, and T means treble.
| Start | Example route | If the first dart misses its target |
|---|---|---|
| 24 | D12 | Subtract the actual score and recalculate |
| 32 | D16 | A single 16 leaves D8 |
| 40 | D20 | A single 20 leaves D10 |
| 48 | S16, D16 | Check the remaining score before dart two |
| 60 | S20, D20 | A single 5 leaves 55 |
| 62 | T10, D16 | A single 10 leaves 52 |
Aim at a route that suits your game. Practicing one route doesn’t mean you must follow it after the first dart changes the remaining score.
Record 30 visits
Take five visits of up to three darts at each starting score. Reset to that starting score for the next attempt, whether you finished or missed. This is a drill, so each new visit is independent.
Record: starting score, actual darts thrown, finish or miss, and the final double attempted. Stop throwing as soon as you finish legally.
If you finish 9 of 30 visits, your drill visit success rate is 30%. Label it that way. It isn’t checkout percentage, which needs a defined count of darts attempted at a finishing double.
Keep busts in the record
Under double out, a visit busts if you go below zero, leave one, or reach zero without the required double. Reset the visit according to the rules; don’t record a bust as a successful route.
Use a notebook or spreadsheet for this session. It doesn’t depend on an app having a dedicated training mode. Review which starting scores caused trouble, then keep the next session comparable before changing the drill.
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