An eight-team cornhole round-robin schedule

Eight teams need seven rounds for a full round robin. Every team plays seven matches, giving you 28 matches total. With four sets of boards, one round can run at once.

Assign numbers 1–8 after registration closes. Keep those numbers beside the team names throughout the event.

Pairings

Each column represents a match, not a permanently assigned board.

Round Match A Match B Match C Match D
1 1–8 2–7 3–6 4–5
2 1–7 8–6 2–5 3–4
3 1–6 7–5 8–4 2–3
4 1–5 6–4 7–3 8–2
5 1–4 5–3 6–2 7–8
6 1–3 4–2 5–8 6–7
7 1–2 3–8 4–7 5–6

Every pair meets once. There are no byes with eight teams.

Two sets of boards

Split each round into two waves: matches A and B first, then C and D. You now have 14 waves instead of seven. Rotate board assignments if one surface or patch of ground plays differently.

As a planning example, allow 20 minutes per wave including turnover. Four sets of boards give seven waves, or 140 minutes. Two sets give 14 waves, or 280 minutes. These are scheduling assumptions, not measured match durations. Check your own group’s pace and add breaks and delay time.

Don’t send a team to its next match while it is still finishing the previous one.

Results and ties

Record the winner and final score once per match. Publish your tiebreak order before round one. If you use head-to-head for a two-team tie, specify what happens when three or more teams finish tied.

If you add playoffs, reserve separate time for them. A top-four single-elimination finish adds two semifinals and a final: three more matches after the 28-match round robin.

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